title>Ultima Nerf
Ultima Nerf

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Close Quarters Battle: by Pistolmarksman2
First off, these are cqb tactics for two man teams. You can make them work for larger teams, just evenly divide the halves.
A. Weapon. The weapon choice is very important to cqb. A large weapon such as the Titan would make it extremely hard to make sharp turns through doorways, and can cause major complications. A high rate of fire, compact, and comfortable weapon is important. A weapon that bulky or has a slow RoF can lessen your effectiveness in tight quarters. For close combat, your best bet is an automatic such as the Powerclip or the Blastfire and a side arm such as the Split Fire or the Maverick.
B. Equipment. A holster for your sidearm is a MUST. Without it, you become very inefficient due to holding a primary and a secondary. Sometimes people carry other items as well. These all need to be kept in pockets or pouches.
C. Basic Tactics. When engaged in close combat, cover is you BEST friend. Locked in battle in say, your living room, things such as chairs or a couch offer good protection. In multi story houses, it is good to find a balcony or overview so you can shoot unsuspecting assailants.
D. Entering and Clearing. Entering a room is the most dangerous and tactically trying part of cqb. When entering, line your team up on the longest part of the wall next to the door. The man in front is called POINT. Now move one man to the other side of the door. He is called BREECH. Breech will slam door in and POINT will lead the team in. Once in, Point will go to the farthest corner on the same side of the room as he entered. All will follow. Breach will pick up rear, facing away to make sure they don't get trapped from behind. The team splits and each clears a corner of the room. They only clear THEIR corner. All have the responsibility of center.